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Bellona ( stylized 3D fan art )

I can finally show you the result of my latest project, a stylized version of Bellona from the game smite.
I really love her design, so I thought it would be a great idea to make a stylized version of her.

I sculpted the highres mesh inside Zbrush
I made the retopo, UVs and animation in Blender
Textures were done in Substance painter
Then I rendered her in Marmoset toolbag.

She has been the most complex character I have done yet, and I'm glad I can call her done!

I like to create a small animation for my characters to give them more life.

A-pose render

A-pose render

Group render 1

Group render 1

Group render 2

Group render 2

Wireframe

Wireframe

High-res sculpture

High-res sculpture

Sword

Sword

I divided the character in 3 materials, each one with an albedo, normal, roughness and metalness texture map.
I sculpted the hair texture in Zbrush and then baked the normal map.

I divided the character in 3 materials, each one with an albedo, normal, roughness and metalness texture map.
I sculpted the hair texture in Zbrush and then baked the normal map.